Firstly! XSeed has confirmed localization of RIZ-ZOAWD. Strangely, they've chosen to change the title to Wizard of Oz: Beyond the Yellow Brick Road. I really think they should have stuck to RIZ-ZOAWD. No release date has been confirmed but this does look exciting. Feel free to check out the Japanese trailer below. So far, it looks like a very very pretty game and the soundtrack sounds good.
Via [Joystiq.com and siliconera.com]
--
Secondly! Here. Have a trailer. It's for Professor Layton and the Eternal Diva. Yep. The full length animated feature is already underway.
--
Thirdly!
Here are my anticipated releases for the next few months:
August:
10 - Fossil Fighters
24 - Professor Layton and Pandora's Box
25 - Monster Racers/Harvest Moon Frantic Farming
September
14 - Mario and Luigi: Bowser's Inside Story
15 - Bleach 3rd Phantom/Scribblenauts
22 - Spore Hero Arena
29 - Battle of Giants: Dragons (*coughs* Can't help myself.)/Kingdom Hearts 358/2 Days
October
20 - Bakugan
29 - Atelier Annie: Alchemists of Sera Island
November
10 - Phantasy Star Zero
Tuesday, July 21, 2009
Saturday, June 27, 2009
Review: Shin Megami Tensei: Devil Survivor

First Impressions: Shin Megami franchise game for the DS, yay. Yours truly being a mythology fangirl, double yay! QUETZACOATL AND LAKSHMI?! HONEY, I'M SOLD!
Gameplay: The only experience I've had with anything from the Shin Megami Tensei line is Persona 2: Eternal Punishment. That, as far as I've observed is nothing like the recent Persona games.
SMT: Devil Survivor has you in the position of the silent main character (who I will call Hero from now on). You pick his name, dialogue and which stat gets boosted every time you level up.
Hero and his two friends get trapped in Tokyo during a sudden lockdown. All of a sudden, demons start appearing. Hero and his buddies now have to fight back the demons with demons of their own and modified
SMT: Devil Survivor is a strange mix of SRPG, turn based RPG and Visual Novel. You pick the locations to go to via the main map. Key scenes are played out ala visual novel with dialogue boxes and static pictures. Some locations pass time and some locations have battles. As time passes through a day, certain things can happen and you can meet certain people.
Battles are done on a grid where you start out by positioning your party members and having the option of which skill you want to steal from your opponents. It starts out like a strategy RPG where you choose where your party members should move. On the grid, you can use demon skills to heal or up movement. When you attack, the scene shifts to a first person POV turn based battle sequence that lasts for at least two turns, depending if anyone gets any extra turns.
Repeat as much as necessary.

Strangely, there are no items at all available. Your only chance of healing is via heal spells. However, if you run out of MP, you're pretty much on your own.
The strategy comes in where you place your party members. Leave someone alone on the field and it's quite easy for monsters to surround and outnumber them.
You can recruit demons into your party via the auction (where you can bid for them or buy them directly) or fusion. When you get access to higher leveled demons for fusion, the auction is a good place to get fusion material sometimes. Upgrading your team is a VERY good idea, might I add?
As fun and engrossing as this game can get, it doesn't quite feel like a DS game. Everything plays out on the bottom screen. The top screen is hardly used at all. There is also no need for the stylus whatsoever. No touch screen application. It... actually feels like a possible GBA game, really. I'm not saying this is a bad thing. A game like this doesn't really need the touchscreen as it does work fine without it. I do wish they did something more with the top screen though. A field layout at the start of battle or some sorta something else would have been good.

Last Words: This game has high replayability because of the multiple endings possible. This is also hours of entertainment for mythology buffs like yours truly. brb. Squeeing over Quetzalcoatl.
---
Rating:
Graphics: 4.5/5
The characters are well designed and colorful. I love their interpretations of the various dieties. I think they captured them just right. Sprites are crisp and nothing really bothers me much about the graphics. I'm slightly of two minds about the static pictures during battle but that could be just me. The overall presentation is modern and edgy which fits the setting of it all.
Gameplay: 4/5
Controls are good enough. No sloppy or confusing ones for this. Selection is your typical move-with-diagonals-confirm-with-A-button=B-is-cancel thing. Of course, this shows little use for the stylus. Then again, there isn't really any need for them anyway.
The battle system made me wonder at first as to why there was an SRPG element to it all but if anything, it does add a nice twist of strategy to your usual RPG. The turn based part makes me feel comfortable as I'm not really a big fan of SRPGs.
I find fusing fun. I dunno about the rest of you. This time around, you can customize your resulting demon by picking which skills it'll inherit from its parents. Always a plus.
Soundtrack: 5/5
There's a mix of techno for the visual novel scenes and rock tracks during the battle scenes. Catchy and good for the mood. One of the best parts of the game.
The Look and Feel: 3.5/5
I'm still a bit iffy about the fact that the top screen is barely used. There should be more use to it especially when you're dealing with an RPG. Yes, it is used in battle for displaying the profiles of your opponents and your party but I also would have liked possibly an overview of the map I'm fighting on.
Menus are a breeze to navigate through. Unfortunately, scrolling through your demon collection in the Fusion section can get a little messy and distracting even if you have the option to arrange them. Somehow, I still get a little lost.
Overall Rating: 9.5/10
Thursday, June 18, 2009
Review: The Legendary Starfy

First Impressions: Hmm... quirky Japanese game... plays kinda like Kirby... oh why not?
Gameplay: The Starfy series wasn't originally planned for an English release, being billed as "Too Japanese"(?!) for the Western market. Sure, the fact that you play a starfish prince who lives in the clouds who has to go rescue a rabbit in a space suit who gets amnesia does seem pretty strange but it equals good fun.
In every level, you end up either underwater or on land. You have different controls for either one with Starfy doing a turbo swim underwater and dashing on land. You use your Star Spin to beat up the bad guys as well as collecting pearls and treasure chests along the way. You can exchange these pearls for outfits to dress up Starfy and his sister Starly on the menu screen. Match up an outfit with the right accessories and you unlock a scene.
There are also hidden doors that lead to sidequests which you can complete unlock secret areas for you to visit on the world map between levels.
The world map is where you select levels and is divided into several subworlds with a different theme and a different boss at the end.
At some point in the game, Bunston, the rabbit in a space suit gifts you with different forms like a dragon that breathes fire and a seal that can break through ice. These forms can only be used when Bunston is on screen and the appropriate icon for said form is over his head. Sadly, these forms aren't usually available for big boss fights.
This game also allows for wifi connection with a friend. Your buddy can play as Starfy's sister, Starly and you can explore certain levels together or beat up a boss.
That's one of the unique features Starfy has... but sadly, it's also one of the drawbacks. Starly has different abilities than Starfy and these abilities allow her to reach points Starfy can't. A cluster of pearls right over your head you can't get to can be hella annoying. It's not that big a deal, really. Just a bit frustrating.
Levels are pretty linear and getting from point A to point B is pretty obvious sometimes thanks to an obvious path or a trail of pearls.
Between levels, you can access a special menu with a plethora of choices. There's a shop where you can spend your pearls on clothes, a section where Starfy's sidekick, Moe interviews different characters, a minigame section and a cinema where you can replay all the game's cutscenes.
Speaking of which, the story is told in an adorable comic format with no voiceacting whatsoever... unless you count Starfy's squeaks.
Last Words:
This is fun for a pick up and play session. The storyline is quirky and the characters are enjoyable to say the least. The wifi thing can be a bit frustrating specially if you're used to playing alone but it's nothing to lose sleep over. Levels are still enjoyable even without the wifi.
Personally, I'm playing it for the dragon suit.
---
Rating:
Graphics: 4/5
It's a cute, colorful game. The sprites are crisp and clean and the backgrounds are nicely rendered. The bosses are also awesome. My only complaint lies slightly in the 3D models of Starfy and Starly you dress up. Something just doesn't rub me the right way.
Gameplay: 4/5
Controls are responsive but the Star Spin itself can get a little out of hand. Spin too many times and Starfy gets dizzy, leaving you open for attack. Not a good thing just because you tapped Y a little too many times. It's a fun little adventure game with plenty to do and see for the perfectionist collector.
Soundtrack: 4/5
The music's nice and quirky. Fits right in with the game.
The Look and Feel: 4.5/5
Most of the gameplay happens on the top screen while you have an option to pick what you have on the touchscreen during levels. You can pick from a mermaid that gives you advice, to Moe who warns you when you're near a treasure chest, Bunston's collection screen where you see how many forms you have and how many crystal shards you've gathered and Old Man Lobber who gives you stats on how far you've travelled and how many times you spun.
The comic style storytelling works great for the presentation and makes for a fun little game all in all.
Overall Rating: 8/10
E3 Videos!
Scribblenauts is looking interesting. Your main goal is to gather pieces of Starite in the level using any means possible. With over 100,000 words to play with (check out the video to see what I mean) this can lead to some very interesting puzzle solutions!
--
Pokemon Dungeon: Explorers of the Sky has been given a trailer which shows stuff that isn't present in Explorers of Time/Darkness (As far as I've encountered). I see a Shaymin... and an Igglybuff... Intriguing.
--
Also, Golden Sun is looking awesome.
----
In other news from Siliconera, it seems that Gaijinworks is now thinking of porting Visual Novels?
Gaijinworks' was responsible for the localization of Miami Law and its president was former president of Working Designs, Vic Ireland.
Sounds like a good idea to me! The Visual Novel genre is greatly underrated but I don't really know how Americans would take to it. Always worth a try, though!
Saturday, May 30, 2009
First Impressions: Kingdom Hearts 358/2 Days

Well, it's finally out and I've gotten myself a first taste of it. Mm.. My first Kingdom Hearts game.
Anyway, we all know how big the KH franchise has been and if you guys know me, I'm actually quite skeptical about it. I thought the first game was innovative and the second was nothing more than pure fanservice without a point.
Let's see if this edition will change my mind, shall we?
I can't really comment on the plot for now as I can't read Japanese for the life of me and there aren't any audio cues for me to pick up so... we'll have to wait until the English edition for me to judge the plot.
For now, I'll tell you what I think of the game in terms of graphics and gameplay.
You play as Roxas, a member of Organization XIII and as a member of said Organization, you get to be Xemnas' (At least I think it was Xenmas and not Saix) errand boy and go on different missions with the rest of the Org members. Most of these missions as far as I've noticed involve taking out a certain enemy.
Graphics wise, this is a very impressive DS game. If I didn't know better, I'd say I was looking at a PSX game. Yes, PSX. Not PS2. FMVs are slightly rare after the first day and these are done with full voiceover. Said FMVs are also skippable with the start button. GOOOOD Squeenix. You learned.
During game story sequences, you find yourself with moving characters that have static faces. I still find it slightly strange when you're talking to a guy whose mouth isn't moving.
I have a slight tick with the camera though. It keeps moving around and at times, I've had Roxas slashing right at me in the heat of battle. It gets to be a bit annoying at times but at least it hasn't caused any fatalities yet.
Action happens on the top screen while on the bottom screen, you have your map, a picture of the world you're in (Or your target for the mission) and the mission gauge which tells you if you've done enough carnage for a silver or gold ranking. Also, you can swing the camera around by swiping on the touch screen. Not for the squeamish as the camera swings around REALLY FAST.
The panel system... can't really comment on it since I don't really know the extent of the items. The things you get are segregated into consumables, equips and magic making things easy enough to find when you need to do some sorting.
You're only allowed to access the menu when you're at the Castle Oblivion. Once you're on the field and on a mission, you're pretty much on your own so make sure you're done equipping those panels before leaving.
In the field, your magic is selected by pressing the X button and choosing it from the menu on the corner left. The number of times you can cast a spell depends on how many you have equipped in those panels. You can assign a shortcut to these spells and to your consumables which makes things handy in a pinch.
---
So far, it looks like a pretty solid time killer but I can't really enjoy it much without knowing what the hell this is all about so I'll have to wait til the English release to give my final verdict on the matter.
It's shaping up to be a pretty fun ride though!
Monday, May 25, 2009
DS Tidbits!
Alright, first off, I apologize for the lack of news. I've been in a bit of a sticky widget for a while but everything's cool now and it's back to work for me!
FIRST!

Level 5 has somewhat confirmed that the sequel to the first Professor Layton game will be seeing an english port within the next six months.
During a Q&A sesson at GDC, Hino was asked about the future of the series outside Japan. He said he'd like all the games to be released in North America and Europe and that his company is currently working on localising the second game in the series (UK title yet to be confirmed).
The sequel has been out since November 2007 in Japan. Seems that the good Professor and Luke have a bit of a Pandora's Box situation on their hands.
Via [officialnintendomagazine.co.uk]
---
NEXT!

Natsume is announcing another Harvest Moon game for this year which is called Harvest Moon: Sunshine Islands. I'm not entirely sure just how different this is to Islands of Happiness but I did hear something about looking for Sunshine Stones to raise up some islands which had sunk during a freak storm.
Via: [Siliconera.com]
--
THIRD!
Have some announced games from E3!
Activision:
-Marvel Ultimate Alliance
Atlus:
-Knights in the Nightmare
-Shin Megami Tensei: Devil Survivor
Capcom:
-Megaman Star Force 3: Red Ace/Black Joker
Ignition Entertainment:
-Nostalgia
Koei
-Monster Racers
Sega:
-Mario and Sonic at the Winter Olympics
-Planet 51
XSeed:
-Ragnarok Online DS
--
Steal Princess was released this week so expect a review when I get my hands on a copy... and possibly a firsthand look at Kingdom Hearts: 358/2 Days.
FIRST!

Level 5 has somewhat confirmed that the sequel to the first Professor Layton game will be seeing an english port within the next six months.
During a Q&A sesson at GDC, Hino was asked about the future of the series outside Japan. He said he'd like all the games to be released in North America and Europe and that his company is currently working on localising the second game in the series (UK title yet to be confirmed).
The sequel has been out since November 2007 in Japan. Seems that the good Professor and Luke have a bit of a Pandora's Box situation on their hands.
Via [officialnintendomagazine.co.uk]
---
NEXT!

Natsume is announcing another Harvest Moon game for this year which is called Harvest Moon: Sunshine Islands. I'm not entirely sure just how different this is to Islands of Happiness but I did hear something about looking for Sunshine Stones to raise up some islands which had sunk during a freak storm.
Via: [Siliconera.com]
--
THIRD!
Have some announced games from E3!
Activision:
-Marvel Ultimate Alliance
Atlus:
-Knights in the Nightmare
-Shin Megami Tensei: Devil Survivor
Capcom:
-Megaman Star Force 3: Red Ace/Black Joker
Ignition Entertainment:
-Nostalgia
Koei
-Monster Racers
Sega:
-Mario and Sonic at the Winter Olympics
-Planet 51
XSeed:
-Ragnarok Online DS
--
Steal Princess was released this week so expect a review when I get my hands on a copy... and possibly a firsthand look at Kingdom Hearts: 358/2 Days.
Tuesday, May 19, 2009
And finally an update!
And after a slow news run... I finally have something to update about!

First off: XSeed has announced that it'll be bringing Ragnarok Online DS over as an English release! For those unaware, the Japanese version was released some time ago. It plays like a sort of Zelda game where you point at enemies to attack them or to walk to a certain location. It's your typical RO fare with a plot and a couple more character classes thrown in: the dark knight and the shaman.
--
In other news, more details for Pokemon Heart Gold and Soul silver have come up. Here's what I understand so far:
I was right about the whole thing with the starter Pokemon following the trainer around! Apparently though, this may hold true not only for the starter but for any specific pokemon in the party. Not too sure about that, though..
The menu's gone a significant change, too if visible from the screenshot below. Everything's more touch screen oriented and most likely ala PDA style.

Also, the female protagonist has gone through a really big change. I dunno if it's for the better. See for yourself.

I'm not too fond of the big hat myself...
Also, there seem to be some preorder bonuses for the upcoming Arceus-centric movie. You get a Pikachu colored Pichu (??) and a notch eared Pichu which trigger a cutscene in Crystal's Celebi location as well as a special Arceus that brings up some sorta history lesson on the world of Pokemon!
--
Source:
DS @ Joystiq.com
Siliconera

First off: XSeed has announced that it'll be bringing Ragnarok Online DS over as an English release! For those unaware, the Japanese version was released some time ago. It plays like a sort of Zelda game where you point at enemies to attack them or to walk to a certain location. It's your typical RO fare with a plot and a couple more character classes thrown in: the dark knight and the shaman.
--
In other news, more details for Pokemon Heart Gold and Soul silver have come up. Here's what I understand so far:
I was right about the whole thing with the starter Pokemon following the trainer around! Apparently though, this may hold true not only for the starter but for any specific pokemon in the party. Not too sure about that, though..
The menu's gone a significant change, too if visible from the screenshot below. Everything's more touch screen oriented and most likely ala PDA style.

Also, the female protagonist has gone through a really big change. I dunno if it's for the better. See for yourself.

I'm not too fond of the big hat myself...
Also, there seem to be some preorder bonuses for the upcoming Arceus-centric movie. You get a Pikachu colored Pichu (??) and a notch eared Pichu which trigger a cutscene in Crystal's Celebi location as well as a special Arceus that brings up some sorta history lesson on the world of Pokemon!
--
Source:
DS @ Joystiq.com
Siliconera
Saturday, May 9, 2009
Pokemon Sunday Reveal
And S.S. delivers! Here's said episode of Pokemon Sunday where Pokemon Heart Gold and Soul Silver were revealed. Along with the reveal, a few seconds of gameplay was shown. Seems that Gold was being followed by Chikorita. Are we looking at something like Pokemon Yellow again?
Of course, things can change when the actual game comes along but... this is pretty exciting news!
The entire video is in Japanese without subtitles so... I apologize to those who don't speak Japanese but as far as I understand, the release date is set to Fall of 2009 as early speculation gave out.
A Witch's Tale Trailer
And after a long period of no news from this game... we finally have a trailer and a speculated release date!
You play as the witch in training, Lidell and battle through the six kingdoms to save the Princesses and do some odd jobs for the citizenry on the side. Battle is done by sliding runes around and tracing them using the stylus.
Already, the art style reminds me of Disgaea which is a good thing. I had a bit of a Disgaea obsession a few months back.
It's NIS so we can expect something quirky and fun. The game itself has a gothic overtone with the horror theme and the dolls you have to find in each Kingdom.
The game is set to release by Fall so... perhaps around Halloween?
You play as the witch in training, Lidell and battle through the six kingdoms to save the Princesses and do some odd jobs for the citizenry on the side. Battle is done by sliding runes around and tracing them using the stylus.
Already, the art style reminds me of Disgaea which is a good thing. I had a bit of a Disgaea obsession a few months back.
It's NIS so we can expect something quirky and fun. The game itself has a gothic overtone with the horror theme and the dolls you have to find in each Kingdom.
The game is set to release by Fall so... perhaps around Halloween?
Friday, May 8, 2009
CONFIRMED


According to IGN and several other sources, Nintendo has confirmed the release of a Pokemon Gold and Pokemon Silver remake. Entitled Pokemon Heart Gold and Soul Silver, the release has been dated in Japan by Fall of 2009. Prediction of an American release by... oh, say, 2010.
As well as updated graphics and system, there was something about a new element being released as well.
It's been ten years since Gold and Silver was released. Only fitting a remake would come out by now. Since its release in 1999, the game has sold over 23,000,000 copies worldwide.
Personally, I'm pretty excited about this. One of my favourite Pokemon of all time have come from the Kanto region and I have pretty fond memories of this game. I'm expecting more than just a graphical overhaul but I'm sure Nintendo knows better. Yes, I've also added a Pokemon tag seeing as it's not really a dying genre and I am a self confessed Pokemaniac.
Now if you'll excuse me... I have to squee.
Sources:
Original article on Official Japanese Pokemon site
Monday, May 4, 2009
Well this is interesting!
Hang on to your hats, people. It seems Pokemon Gold and Sliver might get a remake! Of course, this is all speculation stemmed from this little screenshot:

This was taken from last week's Pokemon Sunday which is a Pokemon themed variety show in Japan. They have reruns of episodes, answer viewer questions... the like.
Anyway. See the two balls?
Yes, the large gold and silver ones up there.
No, I will refrain from making any large shiny ball comments.
This May 10, Pokemon Sunday has announced that those balls shall be opened and will reveal the new major Pokemon game.
Many (much like myself) are hoping for a Gold and Silver remake... seeing as those balls up there are, well, gold and silver.
Personally, I'm pretty excited about the remake.

This was taken from last week's Pokemon Sunday which is a Pokemon themed variety show in Japan. They have reruns of episodes, answer viewer questions... the like.
Anyway. See the two balls?
Yes, the large gold and silver ones up there.
No, I will refrain from making any large shiny ball comments.
This May 10, Pokemon Sunday has announced that those balls shall be opened and will reveal the new major Pokemon game.
Many (much like myself) are hoping for a Gold and Silver remake... seeing as those balls up there are, well, gold and silver.
Personally, I'm pretty excited about the remake.
Wednesday, April 29, 2009
KH 358/2 Days Storefront Trailer
Obviously, this trailer is in Japanese but this is what I've gathered.
-The black haired girl is Xion.
-There is much existencial angst to be had all over the place.
-I see Sora (Yes, not Roxas. Sora.) somewhere in a screen there. Playable in Multiplayer mode, perhaps?
-I feel much Axel abuse from yours truly. Hm.
-Final release date for Japan is March 30, 2009.
In my honest, unbiased, Squeenix skeptic, KH hating opinion...
This game looks like an interesting ride. For a fandom I've billed as nothing but bull and fanservice, my interest has been piqued. I want to see how they'll pull this off. Maybe after this game, I won't hate the franchise so much...
Maybe.
EDIT: Thanks to the people over at Nico for the subbed version of the video. Sorry about the lack of news, people. Slow news week. Who knows though. When the Japanese version of KH 358/2 Days comes out, I might post a little preview here...
When June comes along, though, things are going to be WAY more lively.
---
In other news:
Ace Attorney Investigations has been rumored for a release by Winter in America. (Possibly around Q4)
Here. Have an English trailer.
Miles Edgeworth gets his hands dirty by going to the crime scene and digging in dumpsters! Alright, maybe he doesn't... but he does go to the crime scene.
-Players will interact with witnesses and dig around for evidence.
-There's a new Logic system which makes you piece two pieces of information together and combine them to create new clues.
-The new character's name is Kay Faraday and she seems to be a phantom thief of sorts.
-We get to see actual crime scenes... with bodies.. and blood.
-The trailer soundtrack is pretty kicking and the last few seconds on the trailer = major lolz.
Interestingly enough, Miles runs around the screen rather than the first person POV that was used during the past 4 Ace Attorney games. I still see some sort of defense part is present in play but instead of being in court, you go face to face with the criminal?
Either way, we'll see come Q4.
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