Monday, August 17, 2009

Review: Fossil Fighter



First Impression:
I like dinosaurs. Growing up, before I'd had this strange obsession with dragons, I was obsessed with dinosaurs. Naturally, time to check out a game with nothing but dinosaurs and dinosaur battling.

Gameplay:
I suppose I have one formula for this game:

Dinosaur King + Pokemon + Spectrobes = Fossil Fighter.

You play as a boy who journeys to an island to learn how to be a Fossil Fighter which is technically a pokemon trainer who uses dinosau-- right. Vivosaurs, as the game calls them.
Much like Spectrobes, you can find prospective new members of your team by digging them up off the field and cleaning them. However, you can only revive Vivosaurs once you find their heads. Revival is automatic and any other body parts you find from the same vivosaur are added in to give extra experience points and attacks.



And the main point for finding these Vivosaurs and making them stronger? For battling, of course! Your character's main goal is to be a Master Fighter and to have the strongest team of Vivosaurs on the island.
Battle is a simple point and click affair. at the start of each round, you have a set number of FP which are consumed with every attack. Some attacks cost 30 FP, some 50, some 100 or more. Your FP are recharged with every round.
Each team can have up to three Vivosaur in battle at once. One Vivosaur stays in your attack area, the other two in your support area. Those in your support area give status boosters to the attacker and sometimes minus status to the opponent's attacker.



At first, only one dig site is open to you. In order to get to more places, you have to level up your fighter rank by passing a Level Up Exam. One takes place after you've completed the story events of your current chapter.
Level Up Exams are composed of a Cleaning Exam and a Fossil Battle. You will be given a point limit to reach for your cleaning and obviously, you have to win all your battles. You start off with one battle and eventually, you'll have to get through a preliminary battle.
Of course, there's more to island life than just digging up fossils and battling. Where else would an intrepid young adventurer be without foiling an evil plot or two? This game's Team Rocket comes in something called the BB Group (Big Bad Group? I'm not sure. You make the call.) and chapters usually end with you beating a member of theirs or their leader.

You have the option of using the stylus or the button controls. Either one works rather well. Obviously, only the stylus can be used during a cleaning session. On one other note, I was pretty surprised about how fast your character runs, really.

Last words:
I can't help but compare this game to Dinosaur King and Spectrobes unfortunately, because it just reminds me of them so much. I have to say that I've enjoyed this title more than I did those two. it takes the enjoyable qualities of both games and brings them together. There are plenty of dinosaurs to dig up and collect which can hold my interest for a while as I seek out my Tyrannosaurus Rex.
Also, it doesn't have Spectrobes' annoying wannabe wapanese vocabulary. I swear. Several dialogue points in that game made me wanna choke something.
Fossil Fighter is targeted for a younger audience. It's easy to get the hang of and the battles aren't all that tough.

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Rating:
Graphics: 3.5/5
The entire thing is done in a simple sort of 3D. The characters aren't all that memorable but they do have a colorful palette to work with. They... also kinda move weird, IMHO. Of course, prolly just me.

Gameplay: 4/5
The battle system requires good timing and some strategy which is good. Needs more brains than a button masher. Working for good fossils makes it worth it, as well as looking for parts to power up your team. Pretty fun. Lots to look out for and do.

Soundtrack: 3.5/5
Audio cues are quite important in this game, I think. Sound cues help locate fossils on your radar and they can help while cleaning a fossil. That's good... sometimes bad if you need to play and keep the noise down. The BGM unfortunately isn't too memorable. It's pretty generic.

The Look and Feel: 3/5
The menus are slightly strange. Instead of one menu where you access everything, they've assigned the menus to three separate buttons. X takes you to your status screen and the fossils you're carrying around. Y takes you to your team menu and the list of all the Vivosaurs available to you and start takes you to the save and options screen. Would've been easier if they'd just put it all in one menu screen.

Rating: 7.5/10

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