Thursday, September 24, 2009

Review: Bleach the 3rd Phantom



First Impression:
So I've been on a Bleach fix lately, as those on my friends list would know thanks to the Rock Musical. (Twelve kinds of awesome, I tell ya.) Go figure as I was hyping myself up for this game. Now I'm only a Bleach fan as far as the Soul Society arc. Anything beyond that and I'm not too updated on. Maybe this game can shed some light on it...

Gameplay:
Unlike Bleach Blade of Fate and Dark Souls, The 3rd Phantom is an SRPG. Yes, you heard me right. An SRPG.
Battles are played out on a grid where you move your units beside an enemy to attack them. Fights are done on a one-on-one basis with full renders of your character and their opponent. Characters are classified as Power (Zaraki, Ichigo, Renji, etc), Speed (Hisagi, Soi Fon, Yoruichi, etc) and Tech (Ukitake, Hitsugaya, Rangiku, etc) and interact in a rock paper scissors fashion: power is weak to tech, tech is weak to speed and speed is weak to power. Unless you're a big fan, battles are rather slow as you're watching the same battle animation over and over again. Most people complain about it but I don't mind it all that much, really.



Battles aren't all that hard. During fights, you have options to move, attack an adjacent opponent and use skills but 3rd Phantom adds two other things.
First is the option to charge spiritual pressure. Getting it higher gives a higher chance of getting in a stronger attack during fights. Get it to maximum and characters with bankai can activate it to power up and deal some massive damage.
Bankai is a shinigami-exclusive skill that involves releasing the true power of their weapon. Bankai mode differs with each Shinigami and gives them a nice hefty boost to power and defense. Some characters will summon another heavily powered unit to join the fight and some others will have an altered sprite and new attacks during Bankai.
Another thing is the reiatsu field. All over the map are these brown panels (normally invisible until you press Y) which give a nice boost when you absorb them during Spiritual Pressure charge.


Before the game, you are asked to pick between Fujimaru or Matsuri; a brother and sister shinigami pair. Nothing much changes plot wise no matter who you pick. The only difference being in the shikai form of your zanpakuto which you get much later. Fujimaru, the brother and younger twin is a speed type while his sister Matsuri is a power type.
You can name the character you pick as well as give them a last name... and off you go.
Inbetween battles, you get some graphic novel style dialogue and plot progression. You don't select locations to go to. The game handles that for you. You can say it's more of a "read lotsa dialogue, deploy units on the set up screen and let's go kick some arse" sort of deal.
Some time inbetween parts of a chapter, you get something called Freetime. Kon is seen on the top screen and on the bottom screen are panels with different characters on them. These panels can be selected for scenes with that character and your main character. These scenes can net you some exclusive stat boosting items or raise your compatibility with that character which leads to better team attacks together in battle. These scenes have an AP cost and make Kon move forward a certain number of squares depending on the AP cost. On the way, he can pick up icons which can give you an AP discount for one scene selection, a stat boost for your character or restorative items.

Last words:
The 3rd Phantom is a simple enough game. The battles aren't crazy hard and the characters are well rendered. I'd recommend this for anyone who actually enjoys Bleach. For those who aren't, it's a fun little distraction. Beware for squee moments during the beginning of the game.

Protip:
-Items are hard to come by so make the most of them. You can get them sometimes when you defeat enemies and during Free Time.
-During Free Time, plan out your moves. You only get to keep panels you land on, not panels you pass through.
-You might hit a major snag in Chapter 9. During that battle, I suggest you make use of the suspend save function if Chad's El Diretso doesn't hit. Trust me. You'll WANT it to hit each time.
-If you're having a tough time, remember that free battle (accessible from the system menu on the pre-battle set up screen) is your friend.
---

Rating:
Graphics: 3.5/5
The sprites are well colored and true to the character design. The static images are alright but nothing that blows me out of the water. The fighting games had better renders for the action scenes.

Gameplay: 4/5
Some people complain about it being slow but as I mentioned, I don't mind that all too much. The SRPG scenario is simple enough and what can I say, Free Time is pretty fun because of the scenarios that pop up.

Soundtrack: 3.5/5
Voice acting isn't so grating and the background music is pretty nice. Heavy use of some rock rifts during fights. Seems they recycled sound clips from Dark Souls...

The Look and Feel: 4/5
Everything's right there. The top screen is used during battles as a map and to display stats and levels of whatever your cursor's on which is pretty handy considering the SRPG setup.

Rating: 8/10

Sunday, September 13, 2009

Review: Naruto Shippuden Ninja Destiny 2



First Impression:
Hm. A Naruto game. I'm no big fan of the franchise but I need something to tide me over until the release of Bleach 3. It's a brawler, right? Let's get cracking.

Gameplay:
This game tries to be everything. Seriously. It tries to be a topdown RPG, a fighting game and a roguelike/dungeon crawler all at once. I have NO idea why.
Naruto Shippiden: Ninja Destiny 2 is NOTHING like the first Ninja Destiny game. NOTHING LIKE IT AT ALL. The first game was a straightforward fighting game with powerups on the touch screen you can activate during a fight. Ninja Destiny 2 has that... as well as some... extras.
First is Story Mode.
Much like the first game, Story Mode takes you through several episodes of the Shippuden season with you fighting key battles in the series. The story is told in visual novel style with a dialogue box and static pictures appearing on the top screen. However, Tomy decided that this needed more...
So the decided to add a map and a dungeon feature. Why? I have NO idea. The map feature doesn't do anything apart from adding an unnecessary thing to wade through. There are no NPCs to talk to, no shops to buy items from and your next destination is merely pointed out on the map. There is only one place you can do this in though and that's the Konoha village.
Still pretty pointless.
The dungeon feature acts much like a roguelike. You end up wandering through a mazelike dungeon in hopes of finding an exit. There are random encounters in the dungeon against nameless ninja looking characters. These end up with a fighting game battle system. Again, why? I have NO idea either. These battles don't reward you with anything at all. No experience points, no power ups, nothing. Random power ups can be found in the dungeon though so I guess it's not a total loss.



After you finish Story Mode (which can be done in a matter of hours), you unlock quest mode and an extra character for your playthrough. Quest Mode is basically just a really long dungeon with the exception being that your character can level up. Why? Again, I do NOT know. Quest mode is slightly more fun, a little less tedious.
As a fighting game, I guess it's alright. There isn't too much to look at though. You have a small cast of characters (No Akatsuki?! Tomy, I'm hurt. Unless I haven't played enough to unlock everything...) and there are no button combinations you can do to unleash special moves. Well... you can unleash combos of weak and strong attacks but... no down, diagonal down, forward, A, B for you.

Last words:
As an RPG, this sucks. As a dungeon crawler, it's marginal. The battles can get annoying, though... as a fighting game, it's pretty basic. I suppose that this game was targeted to the younger Naruto fans. Sadly, there isn't much to go by for that. I wouldn't say it's a horrible game. I'd say that you should probably rent it rather than buying it. Unless you're a rabid Narutard, this game is SO not for you.

Protip:
-Make sure to keep your fingers on the L and R buttons. These are used to teleport behind your opponent and block, respectively. Spam for major pwnage.
-After you unlock a certain character, the game gets HORRENDOUSLY easy.
-Kyuubi Naruto... is HELL to control.
---

Rating:
Graphics:
3.5/5
During fights, the 3D models look pretty good. On the field, though, they look kinda weird.

Gameplay: 3/5
It's a pretty basic fighting game and a rather basic dungeon crawler once you unlock Quest Mode. Apart from that, there isn't much to look forward to.

Soundtrack: 3.5/5
The background music's pretty ho hum and some parts are stereotypically asian. Mebbe. I can't really tell if they were faithful to the Naruto soundtrack. Someone confirm this? As for the voice acting, it's there. Not as grating as I thought it would be and strangely, Naruto didn't say "Believe it!" every ten minutes.

The Look and Feel: 4/5
Everything is in-your-face and clear. No need to go digging around multiple options. The buttons are responsive and a simple tap on the control pad moves you quite well. Very colorful and pretty obviously targeted at the youngins.

Rating: 6.5/10

Thursday, September 10, 2009

Playtest: Pokemon Soul Silver



And the Pokemon game I've been squeeing about has been finally released in Japanese. Of course, I got the chance to play it. Well, a good first half hour of it. Here's the rundown:

-The opening sequence now features a nicely rounded 3D Lugia or a Ho-Oh, depending on your version.
-The opening sequence also includes that guy who was chasing after Suicine in the Crystal version. Could Heart Gold and Soul Silver mean a combination of Silver/Gold and Crystal?
-I'm still not too happy with the female sprite design so I went with the male. The character of the opposite gender you choose from the start appears in game though. I'm not too sure if they play the same role as the opposite gender in Pearl/Diamond/Platinum.
-Yes, your pokemon DO walk beside you ala Pokemon Yellow. You can turn around and talk to them, too! When you do, you get little emoticons that tell you its mood.
-The biggest change would be with the menu. The menu can be activated by the X button but always remains on screen on the touchscreen part of the DS. As shown in said screenshot below:



So far, everything feels the same apart from the obvious changes. Makes me even more excited to get my hands on the English version!
Pokewalkeeeeeeeer~~ I WANT IT.

Wednesday, September 9, 2009

Okamiden Official Trailer



And it's finally here! Okamiden's official trailer.
Yes, this one actually has audio and it shows actual gameplay videos!

Monday, September 7, 2009

Playtest: Loving Love Plus?



And as usual, yours truly just HAD to check out another niche Japanese game which seems to be making waves.

So anyway, just WHAT is Love Plus and what sets it apart from the usual Dating Sim? Love Plus is what I would term as a smart dating sim.
You are (as usual) placed in the role of a lonely young man in highschool in search of his lady love. You have three options: the sisterly-ish Nene, the tomboy tsundere Rinko and the ojousama named Manaka.
It goes like any other dating sim: you spend time getting to know the girls and eventually, one of them confesses their love to you and you ride off into the sunset together.
Of course, this is where the game REALLY begins.

Remember what I said about Love Plus being a SMART dating sim?
Here's why.

After you snag yourself a girlfriend, the game starts to run with the DS' clock, prompting real time events. Visit her during different times of the day and different things can happen. During the first half of the game, you can see the RTC in effect already. I just started my game last night and it's September. The girls are in their winter uniforms and the calendar tells me it's fall.
Another thing is most of the girls' lines are fully voiced. Yes, even your name. This is pretty cool if you name is a common Japanese name. Thankfully, I knew how to spell my name right so... the girls are calling me Shin-kun, much to my amusement. When you input your name, you start off selecting the hiragana for it... which brings up a sub menu with Kanji.
Already I was greatly amused.
Also, eventually, the girls will start sending you text messages which you can reply to. You can also text them and they will text back. Messages are limited to pre-set messages tho so... no chance of sending them anything lewd in hopes of them getting blustered.

You schedule your day from morning to evening and certain activities give you certain stats. Minimal Japanese vocab aside, I can see stats for athletics and intelligence. The other two, I'm not so sure about. Of course, the girls have certain standards concerning your stats...



As you can see, the graphics are pretty good for a static picture. Of course, when you're talking to a girl, you are greeted by a pretty good 3D model. The girls move pretty good. They even have the little ticks some females have (IE, playing with their hair, swinging a bit).

If anything, this is an interesting enough game for those who are... lonely. XD;
It needs Japanese reading skills but if you don't have those, you can rely on audio cues. It's worth a look if for the experience alone.

Thursday, September 3, 2009

Okamiden Chiisaki Taiyou first footage

So by now, you guys have probably heard that an Okami sequel has been announced for the DS. I've heard a lot of people complaining and saying that it won't be as good as the original or it's gonna look shitty... But come ON, guys. Give the little guy a chance. You can't really compare a handheld game to a console game. Treat em like two separate animals, sequel or no.
Personally, I'm happy that the DS is getting an Okami game. I've long wanted to play it seeing as I'm fond of legends and anything remotely mythical in origin. I always thought the touch screen would make for a great Celestial Brush.
My prayers have been answered!
For Okamiden, it seems you play as Amaterasu's... son? Chibiterasu. And he is ADORABLE. Two seconds into seeing the picture, I squeed in joy. And you can take along other characters who ride on your back and help you in battle.

Anyway, here's the first footage of the game! No sound yet... I gotta say... it does look pretty good. I'm excited!



No, there is no audio for this video.