Saturday, June 27, 2009

Review: Shin Megami Tensei: Devil Survivor



First Impressions: Shin Megami franchise game for the DS, yay. Yours truly being a mythology fangirl, double yay! QUETZACOATL AND LAKSHMI?! HONEY, I'M SOLD!

Gameplay: The only experience I've had with anything from the Shin Megami Tensei line is Persona 2: Eternal Punishment. That, as far as I've observed is nothing like the recent Persona games.
SMT: Devil Survivor has you in the position of the silent main character (who I will call Hero from now on). You pick his name, dialogue and which stat gets boosted every time you level up.
Hero and his two friends get trapped in Tokyo during a sudden lockdown. All of a sudden, demons start appearing. Hero and his buddies now have to fight back the demons with demons of their own and modified DS units comps.

SMT: Devil Survivor is a strange mix of SRPG, turn based RPG and Visual Novel. You pick the locations to go to via the main map. Key scenes are played out ala visual novel with dialogue boxes and static pictures. Some locations pass time and some locations have battles. As time passes through a day, certain things can happen and you can meet certain people.
Battles are done on a grid where you start out by positioning your party members and having the option of which skill you want to steal from your opponents. It starts out like a strategy RPG where you choose where your party members should move. On the grid, you can use demon skills to heal or up movement. When you attack, the scene shifts to a first person POV turn based battle sequence that lasts for at least two turns, depending if anyone gets any extra turns.
Repeat as much as necessary.



Strangely, there are no items at all available. Your only chance of healing is via heal spells. However, if you run out of MP, you're pretty much on your own.
The strategy comes in where you place your party members. Leave someone alone on the field and it's quite easy for monsters to surround and outnumber them.
You can recruit demons into your party via the auction (where you can bid for them or buy them directly) or fusion. When you get access to higher leveled demons for fusion, the auction is a good place to get fusion material sometimes. Upgrading your team is a VERY good idea, might I add?

As fun and engrossing as this game can get, it doesn't quite feel like a DS game. Everything plays out on the bottom screen. The top screen is hardly used at all. There is also no need for the stylus whatsoever. No touch screen application. It... actually feels like a possible GBA game, really. I'm not saying this is a bad thing. A game like this doesn't really need the touchscreen as it does work fine without it. I do wish they did something more with the top screen though. A field layout at the start of battle or some sorta something else would have been good.



Last Words: This game has high replayability because of the multiple endings possible. This is also hours of entertainment for mythology buffs like yours truly. brb. Squeeing over Quetzalcoatl.


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Rating:

Graphics: 4.5/5
The characters are well designed and colorful. I love their interpretations of the various dieties. I think they captured them just right. Sprites are crisp and nothing really bothers me much about the graphics. I'm slightly of two minds about the static pictures during battle but that could be just me. The overall presentation is modern and edgy which fits the setting of it all.

Gameplay: 4/5
Controls are good enough. No sloppy or confusing ones for this. Selection is your typical move-with-diagonals-confirm-with-A-button=B-is-cancel thing. Of course, this shows little use for the stylus. Then again, there isn't really any need for them anyway.
The battle system made me wonder at first as to why there was an SRPG element to it all but if anything, it does add a nice twist of strategy to your usual RPG. The turn based part makes me feel comfortable as I'm not really a big fan of SRPGs.
I find fusing fun. I dunno about the rest of you. This time around, you can customize your resulting demon by picking which skills it'll inherit from its parents. Always a plus.

Soundtrack: 5/5
There's a mix of techno for the visual novel scenes and rock tracks during the battle scenes. Catchy and good for the mood. One of the best parts of the game.

The Look and Feel: 3.5/5
I'm still a bit iffy about the fact that the top screen is barely used. There should be more use to it especially when you're dealing with an RPG. Yes, it is used in battle for displaying the profiles of your opponents and your party but I also would have liked possibly an overview of the map I'm fighting on.
Menus are a breeze to navigate through. Unfortunately, scrolling through your demon collection in the Fusion section can get a little messy and distracting even if you have the option to arrange them. Somehow, I still get a little lost.

Overall Rating: 9.5/10

Thursday, June 18, 2009

Review: The Legendary Starfy



First Impressions: Hmm... quirky Japanese game... plays kinda like Kirby... oh why not?

Gameplay: The Starfy series wasn't originally planned for an English release, being billed as "Too Japanese"(?!) for the Western market. Sure, the fact that you play a starfish prince who lives in the clouds who has to go rescue a rabbit in a space suit who gets amnesia does seem pretty strange but it equals good fun.
In every level, you end up either underwater or on land. You have different controls for either one with Starfy doing a turbo swim underwater and dashing on land. You use your Star Spin to beat up the bad guys as well as collecting pearls and treasure chests along the way. You can exchange these pearls for outfits to dress up Starfy and his sister Starly on the menu screen. Match up an outfit with the right accessories and you unlock a scene.
There are also hidden doors that lead to sidequests which you can complete unlock secret areas for you to visit on the world map between levels.
The world map is where you select levels and is divided into several subworlds with a different theme and a different boss at the end.
At some point in the game, Bunston, the rabbit in a space suit gifts you with different forms like a dragon that breathes fire and a seal that can break through ice. These forms can only be used when Bunston is on screen and the appropriate icon for said form is over his head. Sadly, these forms aren't usually available for big boss fights.
This game also allows for wifi connection with a friend. Your buddy can play as Starfy's sister, Starly and you can explore certain levels together or beat up a boss.
That's one of the unique features Starfy has... but sadly, it's also one of the drawbacks. Starly has different abilities than Starfy and these abilities allow her to reach points Starfy can't. A cluster of pearls right over your head you can't get to can be hella annoying. It's not that big a deal, really. Just a bit frustrating.
Levels are pretty linear and getting from point A to point B is pretty obvious sometimes thanks to an obvious path or a trail of pearls.
Between levels, you can access a special menu with a plethora of choices. There's a shop where you can spend your pearls on clothes, a section where Starfy's sidekick, Moe interviews different characters, a minigame section and a cinema where you can replay all the game's cutscenes.
Speaking of which, the story is told in an adorable comic format with no voiceacting whatsoever... unless you count Starfy's squeaks.

Last Words:
This is fun for a pick up and play session. The storyline is quirky and the characters are enjoyable to say the least. The wifi thing can be a bit frustrating specially if you're used to playing alone but it's nothing to lose sleep over. Levels are still enjoyable even without the wifi.
Personally, I'm playing it for the dragon suit.

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Rating:
Graphics: 4/5
It's a cute, colorful game. The sprites are crisp and clean and the backgrounds are nicely rendered. The bosses are also awesome. My only complaint lies slightly in the 3D models of Starfy and Starly you dress up. Something just doesn't rub me the right way.

Gameplay: 4/5
Controls are responsive but the Star Spin itself can get a little out of hand. Spin too many times and Starfy gets dizzy, leaving you open for attack. Not a good thing just because you tapped Y a little too many times. It's a fun little adventure game with plenty to do and see for the perfectionist collector.

Soundtrack: 4/5
The music's nice and quirky. Fits right in with the game.

The Look and Feel: 4.5/5
Most of the gameplay happens on the top screen while you have an option to pick what you have on the touchscreen during levels. You can pick from a mermaid that gives you advice, to Moe who warns you when you're near a treasure chest, Bunston's collection screen where you see how many forms you have and how many crystal shards you've gathered and Old Man Lobber who gives you stats on how far you've travelled and how many times you spun.
The comic style storytelling works great for the presentation and makes for a fun little game all in all.

Overall Rating: 8/10

E3 Videos!



Scribblenauts is looking interesting. Your main goal is to gather pieces of Starite in the level using any means possible. With over 100,000 words to play with (check out the video to see what I mean) this can lead to some very interesting puzzle solutions!

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Pokemon Dungeon: Explorers of the Sky has been given a trailer which shows stuff that isn't present in Explorers of Time/Darkness (As far as I've encountered). I see a Shaymin... and an Igglybuff... Intriguing.

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Also, Golden Sun is looking awesome.

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In other news from Siliconera, it seems that Gaijinworks is now thinking of porting Visual Novels?
Gaijinworks' was responsible for the localization of Miami Law and its president was former president of Working Designs, Vic Ireland.
Sounds like a good idea to me! The Visual Novel genre is greatly underrated but I don't really know how Americans would take to it. Always worth a try, though!